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IT-Times Games industry

英特爾 英特尔
Intel Corporation (von englisch Integrated electronics, deutsch integrierte Elektronik; NASDAQ-Küzel INTC) ist ein US-amerikanischer Halbleiterhersteller mit Hauptsitz im kalifornischen Santa Clara (Silicon Valley).

Intel Corporation (von englisch Integrated electronics, deutsch integrierte ElektronikNASDAQ-Küzel INTC) ist ein US-amerikanischer Halbleiterhersteller mit Hauptsitz im kalifornischen Santa Clara (Silicon Valley). 

英特尔(英语:Intel Corporation)是世界上第二大半导体公司[5],也是首家推出x86架构中央处理器(CPU)的公司,总部位于美国加利福尼亚州圣克拉拉。由罗伯特·诺伊斯高登·摩尔安迪·葛洛夫,以“集成电子”(Integrated Electronics)之名在1968年7月18日共同创办公司,将高阶芯片设计能力与领导业界的制造能力结合在一起。英特尔也有开发主板芯片组网卡闪存绘图芯片(GPU),与对通信与运算相关的产品等。“Intel Inside”的广告标语,Pentium系列处理器以及与微软组成的“Wintel”联盟在1990年代间非常成功地打响英特尔的品牌名号。

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星之卡比系列

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星之卡比探索发现
Developer(s) HAL Laboratory Publisher(s) Nintendo Director(s) Shinya Kumazaki Tatsuya Kamiyama Producer(s) Tadashi Kamitake Toyokazu Nonaka Akira Kinashi Designer(s) Yuki Endo Programmer(s) Yudai Hirata Hiroaki Nakano Artist(s) Riki Fuhrmann Composer(s) Yuuta Ogasawara Hirokazu Ando Jun Ishikawa Yuki Shimooka Series Kirby Platform(s) Nintendo Switch

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光荣株式会社
 
 
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科乐美控股株式会社

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英雄联盟
Studio Vereinigte Staaten Riot Games Publisher Vereinigte Staaten Riot Games Tencent Holdings Ltd. Garena GOA (2009–2010) Vereinigte Staaten THQ (2009) Leitende Entwickler Plattform Windows, macOS Genre Multiplayer Online Battle Arena Thematik Fantasy Spielmodus Mehrspieler
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英雄联盟(英语:League of Legends,简称LoL是由Riot Games开发及发行的一款多人在线战术擂台(MOBA)游戏,游戏为免费模式进行并提供付费道具服务。该游戏是受到《魔兽争霸III:冰封王座》中一个名为DotA第三方自定义地图启发而诞生[1],且至今仍不断定期更新。

在《英雄联盟》里,玩家扮演一个不可见的召唤师,并操控具有独特能力的“英雄”与电脑AI或真人玩家控制的英雄对战,游戏通常的胜利目标是要摧毁对方的主要基地“水晶枢纽”,在每场游戏开始时,英雄是较弱的,但会随着游戏进展而升级。这些数值会在下一场游戏重新开始时重置。[2]

《英雄联盟》受到普遍的赞誉,并在一般玩家间享有高人气。至2014年1月为止,超过6700万名玩家每个月至少玩一次《英雄联盟》,而每天都玩的玩家超过2700万,高峰时段有超过750万人同时在在线[3]。2016年9月,该公司估计全世界每个月有超过1亿名的活跃玩家。[4][5]

《英雄联盟》在电子竞技的领域里有着杰出的表现,自2011年起,在北美和欧洲,Riot Games分别在洛杉矶柏林组织了英雄联盟全球总决赛,来自各地的十数个专业队伍在赛场上一决高下[6],而香港、澳门、台湾、韩国、南美洲等地也举办过区域赛[7]。在2016年的赛季的冠军战中,同时有1470万在线观看的观众,该届的总奖金超过500万美金,冠军奖金为200万美金[8]

League of Legends (kurz: LoL) ist ein von Riot Games entwickeltes Computerspiel für Windows und macOS. Das Spiel wurde am 27. Oktober 2009 veröffentlicht. Es ist ein Free-to-play-MOBA, welches durch Mikrozahlungen unterstützt wird. Das Spiel wurde 2016 von ca. 100 Millionen Spielern monatlich gespielt.[3]

League of Legends (abbreviated LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model and is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients.[1]

In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure that lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game.[2] The champions and setting blend a variety of elements, including high fantasy, steampunk, and Lovecraftian horror.

League of Legends was generally well received upon its release in 2009, and has since grown in popularity, with an active and expansive fanbase. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played.[3] In January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.[4] League has among the largest footprints of any game in streaming media communities on platforms such as YouTube and Twitch.tv; it routinely ranks first in the most-watched hours.[5][6] In September 2016, the company estimated that there are over 100 million active players each month.[7][8] The game's popularity has led it to expand into merchandise, with toys, accessories, apparel, as well as tie-ins to other media through music videos, web series, documentaries, and books.

League of Legends has an active and widespread competitive scene. In North America and Europe, Riot Games organizes the League Championship Series (LCS), located in Los Angeles and Berlin respectively, which consists of 10 professional teams in each continent.[9] Similar regional competitions exist in China (LPL), South Korea (LCK), Taiwan/Hong Kong/Macau (LMS), and various other regions. These regional competitions culminate with the annual World Championship. The 2017 World Championship had 60 million unique viewers and a total prize pool of over 4 million USD.[10][11] The 2018 Mid-Season Invitational had an overall peak concurrent viewership of 19.8 million, while the finals had an average concurrent viewership of 11 million.[12]

League of Legends (abrégé LoL), anciennement nommé League of Legends: Clash of Fates est un jeu vidéo de type arène de bataille en ligne (MOBA) gratuit développé et édité par Riot Games sur Windows1 et Mac OS X. Fin janvier 2013, un nouveau client bêta pour Mac a été distribué par Riot Games2. Le jeu a été évoqué pour la première fois le 8 octobre 2008 et est entré en phase bêta le 10 avril 20093.

Deux concepteurs du mod très populaire de Warcraft III, Defense of the Ancients: Allstars (plus connu sous son abréviation DotA), Steve « Guinsoo » Feak et Steve « Pendragon » Mescon, ont rejoint Riot Games pour la réalisation de League of Legends, d'où une forte similitude avec DotA. Pendragon, le directeur des relations communautés chez Riot Games, a participé à la création du site Internet de DotA: Allstars ainsi qu'à ses forums.

League of Legends devient rapidement un véritable phénomène. C'est en 2013 qu'il devient l'un des jeux les plus joués au monde4. Il séduit aussi le monde du sport électronique en devenant l'événement eSport le plus regardé de l'histoire, avec plus de 32 millions de spectateurs en ligne et plus de 8,5 millions de vues simultanées lors de la finale de la saison 3 du championnat du monde en 20135. Le record est de nouveau battu en 2015, lors de la saison 5, avec un total de 36 millions de spectateurs et un pic d'audience de 14 millions de spectateurs6 puis en 2016, lors de la saison 6, avec un total de 43 millions de spectateurs et un pic d'audience de 14,7 millions de spectateurs7.

League of Legends (abbreviato con la sigla LoL) è un videogioco online del genere MOBA sviluppato e pubblicato da Riot Games per Microsoft Windows e macOS. Nel novembre 2011 ha più di 70 milioni di registrazioni e 12 milioni di giocatori al giorno, in grado di quintuplicare la base di utenti in 4 mesi.[2]. Nel Gennaio 2014 più di 67 milioni di giocatori giocano ogni mese, 27 milioni di persone giocano ogni giorno, e oltre 7,5 milioni nelle ore di punta[3]. È disponibile in più lingue, come l'inglese (la lingua principale), il tedesco, il russo e anche l'italiano.

Fu inizialmente annunciato il 27 ottobre 2008 e poi pubblicato il 27 ottobre 2009. Il gioco rimase in closed beta dal 10 aprile 2009 fino al 12 ottobre 2009. Successivamente venne messo in open beta, fino al momento della sua uscita.

Steve "Guins00" Freak, il precedente designer della mappa popolare di Warcraft III: The Frozen Throne, Dota Allstars, assieme a Steve "Pendragon" Mescon, l'amministratore dell'ex supporto ufficiale della mappa (www.dota-allstars.com, ora inattivo), fu coinvolto con Riot Games nello sviluppo di League Of Legends. Usando il DotA originale creato da Eul (la mappa originale Defence of The Ancients per Warcraft III: Reign of Chaos) come base, Guins00 creò DotA Allstars inserendo il suo personale mix di contenuti, espandendo largamente il numero di campioni, aggiungendo recipes, numerosi oggetti utilizzabili e vari cambiamenti nel gameplay. Guins00 poi passò alla versione 6S della mappa al suo corrente sviluppatore, Icefrog.[4] Pendragon, il direttore delle relazioni nella community per Riot Games, aiutò nel creare il precedente sito web di DotA Allstars assieme al suo forum.

League of Legends (también conocido por sus siglas LoL) es un videojuego del juego de género Videojuego multijugador de arena de batalla en línea (MOBA) y deporte electrónico el cual fue desarrollado por Riot Games para Microsoft Windows y OS X. En un principio los servidores estaban alojados en la empresa GOA y fue vendida a la empresa china Tencent Holdings Limited.

El juego fue diseñado para el sistema operativo Microsoft Windows y lanzaron una beta para OS X dejando al poco tiempo el proyecto de lado.1​ Esta beta ha sido mejorada por parte de usuarios del juego, haciendo posible jugar a una versión actualizada de League of Legends.

En octubre de 2012, contaba con 70 millones de jugadores registrados.2​ Para marzo de 2013 se registró 5 millones de jugadores conectados al mismo tiempo en todo el mundo.3​ Es un juego de alta competitividad siendo uno de los juegos más populares de los deportes electrónicos (e-sports).4

El juego está inspirado en el popular mapa personalizado del Warcraft III, Defense of the Ancients: Allstars diseñado por Steve «Guinsoo» Feak el cual a su vez está basado en el escenario de StarCraft «Aeon of Strife».5

League of Legends (в переводе с англ. — «Лига легенд»), сокращённо LoL — ролевая видеоигра с элементами стратегии в реальном времени (MOBA), разработанная и выпущенная компанией Riot Games 27 октября 2009 года для платформ Microsoft Windows и Apple Macintosh[1]. Игра распространяется по модели free-to-play. Ежемесячная аудитория игры составляет 100 млн игроков по всему миру (сентябрь 2016)[2].

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失落的方舟
Studio Smilegate, Tripod Studio Publisher Smilegate, VK, Amazon Games Komponist Brian Tyler Plattform Microsoft Windows Spiel-Engine Unreal Engine 3 Genre Action-Rollenspiel, MMORPG, Hack and Slay Thematik Fantasy Spielmodus Mehrspieler, Koop-Modus

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Madden NFL系列

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